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A heuristic algorithm for master planning that satisfies multiple objectives [An article from: Computers and Operations Research]

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A heuristic algorithm for master planning that satisfies multiple objectives [An article from: Computers and Operations Research] Overviews

This digital document is a journal article from Computers and Operations Research, published by Elsevier in 2007. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
This study proposes a heuristic algorithm, called the multi-objective master planning algorithm (MOMPA), to solve master planning (MP) problems for a supply chain network with multiple finished products. MOMPA has three objectives: to minimize delay penalties, to minimize use of outsourcing capacity, and to minimize the costs of materials, production, processing, transportation, and inventory holding-all while respecting the capacity limitations and the demand deadlines of all those involved in a given supply chain network. MOMPA plans each demand, one by one, without backtracking, and sorts those demands using a sorting mechanism that is part of the algorithm. For each demand, the minimum production cost tree is determined within the limits of the time bucket for the demand deadline. The maximum available capacity of this tree is then computed for the ''no delay'' case. Following this calculation, the delay-or-not criterion is evaluated to determine whether or not further delay is necessary. MOMPA compares the results of these two procedures and allocates the appropriate capacities to the demand for all the nodes on the selected tree. If the minimum cost production tree has no available capacity, MOMPA adjusts the network and looks for a new tree. With complexity and computational analysis, MOMPA is shown to be very efficient in solving MP problems, sometimes generating the same optimal solution as the LP model.

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Learning the iPad SDK

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Overviews

If you want to develop apps for Apple's new iPad, all you need is basic programming knowledge, desire, and this book. With Learning the iPad SDK, you'll learn how to design and develop simple multi-touch iPad apps before moving onto more complex projects. And you don't need experience building iPhone apps or knowledge of the Objective-C language to do it.

This hands-on book takes you step by step through the basics. You'll learn how to develop great applications using the iPad SDK, UIKit, Core Data, networking, file I/O, multi-media, and simple graphics and animations. It's an excellent introduction to iPad development for people unfamiliar with this game-changing device.

  • Shorten the learning curve involved with multi-touch development
  • Learn how to develop consumer apps, games, and vertical apps for specific industries
  • Build apps with Apple's Xcode tools, including Interface Builder
  • Explore basic layout and navigation, including typical user controls
  • Write a simple app to access a web service, and an app that stores data
  • Create apps to work with audio and video, and an app that processes text
  • Learn the ins and outs of getting your applications into the App Store

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Beginning Mac OS X Snow Leopard Programming

Beginning Mac OS X Snow Leopard Programming Review




If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.



Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

· The Mac OS X Environment

· Developer Tools

· Xcode

· Interface Builder

· The C Language

· The Objective-C Language

· An Introduction to Cocoa

· Document-Based Cocoa Applications

· Core Data–Based Cocoa Applications

· AnOverview of Scripting Languages

· The Bash Shell

· AppleScript and AppleScriptObjC

· Javascript, Dashboard, and Dashcode

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Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.






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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))

Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly)) Review




This book may be recommended by Apple Computer as reading for programmers aspiring to be OS X Cocoa programmers, but these "In a Nutshell..." books from O'Reiley are like the dictionary. They are good references, but not good to learn from.

A much better starting place to learn Cocoa programming -- the best OS X technology for new Mac-OSX only software -- is the book "Learning Cocoa with Objective-C'. This book is also on Apple's recommended reading list for programmers aspiring to master Cocoa.

The ISBN number of "Learning Cocoa..." is: 0-596-00301-3.

I plan to continue my study of Cocoa with "Programming in Objective-C:A Complete Introduction to the Objective-C language". I feel that I need this book even though I know C and C++. Objective-C is quite a bit different. ISBN 0-672-32586-1

Then, I plan to read: "Cocoa Programming" ISBN 0-67232230-7.

That brings me back to the book that I started with. "Cocoa in a Nutshell". Then, I'd be ready for a reference book, and I would also use Apple's web reference, and on-disk reference materials that are on your hard disk when you install Apple's free development tools.



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Overviews

Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively. Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).

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Customer Review


Useful, only book like it available, but - Twocranes - Long Island USA
Cocoa in a Nutshell was wonderful when first published, providing a book-in-hand reference (albeit with fine print) for the cocoa API's Foundation and AppKit; invaluable to those developing software under and for OSX 10.2 (Jaguar); that was in 2003, six years ago. OSX is now several revisions older (Leopard, 10.5.5) and most developers are targeting Tiger 10.4.11 or later because of security issues and internal features not available in earlier versions.

Real books lack hyperlinks, and you cant copy/paste from them, but they have an existance away from the machine and its noises; you can take them to dinner, to the beach, out to the park; even to the loo or to bed; wherever inspiration is likely to strike without warning.

A revised edition is sadly needed and would be welcomed by the development community, but I suspect the effort involved is unlikely to find enough reward to justify the undertaking; which explains why it has not already been done, understandable but unfortunate.

A must buy for programmers new to cocoa if you are supporting software that runs under older macintosh OS such as Jaguar. Less relevant, but still useful for work under Tiger.


Excellent (albeit a bit dated) reference manual - Marc Lavergne -
This is pretty much a must have reference book if you're programming in Cocoa. The only drawback is that a lot of the new APIs like Core Animation and Core Data are not covered. The last edition dates from 2003 and could use a Leopard update. That aside, this book is virtually indispensable for Cocoa devs who've made it past the beginner hump. If the authors read this review, please put out a Leopard update and I promise to buy 2 copies to help make it worth your while!




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Design of separation process of azeotropic mixtures based on the green chemical principles [An article from: Journal of Cleaner Production]

Design of separation process of azeotropic mixtures based on the green chemical principles [An article from: Journal of Cleaner Production] Review










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Overviews

This digital document is a journal article from Journal of Cleaner Production, published by Elsevier in 2007. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
This paper presents an integrated methodology for synthesis of separation process of azeotropic mixture based on the green chemical principles, which inherently incorporates environmental factors into the separation process synthesis. Characterization of the environmental impact of a chemical process is carried out on the basis of our established environmental impact database (containing nine indices). The superstructure is optimized more effectively and reliably by integrating the mathematical programming approach using multi-objective mixed integer non-linear programming techniques and heuristic approach. The complexity and size of synthesis search space were greatly reduced by applying the thermodynamic insights into the selection of separation techniques. The proposed methodology was highlighted through two industrial examples, one is the separation of azeotropic mixture of dimethyl carbonate and methanol, the other is the separation of azeotropic mixture of isopropanol and water.

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Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences)

Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences) Review










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Overviews

This monograph reports the development of an approach to computer-aided control system design (CACSD). Of primary concern is the quality of cooperation between the designer and his computer. The designer is suggested to treat a CACSD problem as a search problem, in which he and the computer cooperate to locate satisfactory designs among sets of candidates. Interactive Multi-Objective Programming (IMOP) is employed to define the level of abstraction as well as the organization of the design facilities in the computer.

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Multi-Objective Programming in the USSR (Statistical Modeling and Decision Science)

Multi-Objective Programming in the USSR (Statistical Modeling and Decision Science) Review










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Overviews

A text intended for western and eastern research and academic communities, especially in operations research, system analysis, and management and decision science. The area of multi-objective programming has become increasingly active in operations research, applied mathematics and decision and management science because of its usefulness in solving problems ranging from engineering to economics. This book summarizes the massive, important, and original Soviet research in this area. It presents an important corpus of mathematical research never before made available in the West. The author brings together the exposition and analysis of a wide range of mehtods in the fields of multi-objective programming, as developed in the USSR during the last 20 years.

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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review




Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.



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Overviews

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

This book explains:

  • How to access the iPhone's underlying operating system
  • The makeup of an iPhone application
  • How to get the open source tool chain running on your desktop
  • The iPhone's core user interface framework, which is heavily tied to major application-level functions
  • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
  • Intercepting and handling event notifications for many iPhone-related events
  • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
  • How to record and play simple sounds and intercept sound events
  • Advanced digital audio output using Apple's new Audio Toolbox framework
  • Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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Customer Review


LocalBeacon - Reuben R. Beckmann - Austin, TX
For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


I regret not buying this book before - Enriquez Guillermo - Japan
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.






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iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual Review










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Overviews

Ready to create your own iPhone app? This book walks you through the entire iPhone app development process from start to finish. You'll learn how to download the tools, build the app, successfully navigate Apple's approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented programming.

With iPhone App Development: The Missing Manual, you'll get illustrated, step-by-step tutorials and real-world examples. Author and Mac guru Craig Hockenberry is your ideal guide because he's been there; he created the wildly popular Twitterific iPhone app that lets you manage your tweets and Twitter account right on your iPhone screen. Craig's goal is to make you a successful iPhone App developer, whether you're a student or an experienced programmer. He pursues this goal with clarity and a terrific sense of humor.

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Multi-Objective Optimization in Computer Networks Using Metaheuristics

Multi-Objective Optimization in Computer Networks Using Metaheuristics Review










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Overviews

Metaheuristics are widely used to solve important practical combinatorial optimization problems. Many new multicast applications emerging from the Internet-such as TV over the Internet, radio over the Internet, and multipoint video streaming-require reduced bandwidth consumption, end-to-end delay, and packet loss ratio. It is necessary to design and to provide for these kinds of applications as well as for those resources necessary for functionality.

Multi-Objective Optimization in Computer Networks Using Metaheuristics provides a solution to the multi-objective problem in routing computer networks. It analyzes layer 3 (IP), layer 2 (MPLS), and layer 1 (GMPLS and wireless functions). In particular, it assesses basic optimization concepts, as well as several techniques and algorithms for the search of minimals; examines the basic multi-objective optimization concepts and the way to solve them through traditional techniques and through several metaheuristics; and demonstrates how to analytically model the computer networks presented within the text.

The book then focuses on the multi-objective models in computer networks, optical networks, and wireless networks and the applied way they can be solved. This resource also contains annexes that present the source code to solve the mathematical model problems present in the book through solvers and source codes programmed in C language, which solve some of the multi-objective optimization problems presented in the book.

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Corporate optimal production planning with varying environmental costs: A grey compromise programming approach [An article from: European Journal of Operational Research]

Corporate optimal production planning with varying environmental costs: A grey compromise programming approach [An article from: European Journal of Operational Research] Review










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Overviews

This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2004. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
Corporate environmental and resources management has become more strategically oriented when many pollution charges, environmental taxes, and resources conservation fees have been gradually imposing to the industry. The need for explicit consideration and incorporation of varying environmental costs within production-planning program is becoming critical to corporate management. This paper attempts to assess an optimal production-planning program in response to varying environmental costs in an uncertain environment. The optimal production strategy concerning numerous screening of possible production alternatives of dyeing cloth in a textile-dyeing firm in terms of market demand, resources availability, and impact of environmental costs is treated as an integral part of the multi-criteria decision-making framework based on the grey compromise programming approach. It covers not only the regular part of production costs and the direct income from product sales but also the emission/effluent charges and water resource fees reflecting part of the goals for internalization of external cost in a sustainable society. In particular, all the crucial variables in the model are addressed by interval expressions, the same as they are frequently applied in the grey systems theory, in support of a vital uncertainty assessment, which is much better suited for this particular study than other approaches. Research results demonstrate the applicability and significance of such an approach based on a case study. Industry looking for the competitive advantage of environmental management must be aware of the potential benefits from such an integrated production-planning program once the trend of increasing pollution charges, environmental taxes, and resources conservation fees remains.

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iPhone Application Development For Dummies

iPhone Application Development For Dummies Review




I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

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Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.






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Programming in Objective-C 2.0 LiveLessons Bundle

Programming in Objective-C 2.0 LiveLessons Bundle Review




I really like this book as an introduction into the Objective C language and quite frankly into the world of programming in general. The examples in the book are lucid which to me is the most critical part of any computer science book. The examples are also extended throughout the book which is nice because you have the ability to reuse the programs you create to further expand your understanding of the concepts. The book also does a good job explaining general object-oriented principles such as information hiding, polymorphism, dynamic binding, inheritance, dynamic typing etc. I would definitely recommend this book to either anyone interested in learning Objective-C from the ground floor or anyone looking to get a ground floor look at Object Oriented programming through a specific language. The book is more catered to the former than the later but if you are looking for both than this is certainly the book for you.

I am a graduate student in software engineering so I have come accross a lot of books on various subjects and this is certainly one worth buying.



Rating :

Price : $69.99

Offer Price : $40.16

Availability : Usually ships in 1-2 business days




Overviews

This value-priced bundle contains both the bestselling book Mac/iPhone development book, Programming in Objective-C 2.0, and a complete video training course on the fundamentals of Objective-C, Programming in Objective-C 2.0 Live Lessons, Part I, with more than 8 hours of video training on DVD from author and trainer Stephen Kochan.

For the thousands of developers who want to develop applications for the Mac OS X and iPhone platforms but need an introduction to the programming language for those platforms, this bundle is the ultimate solution — the equivalent, in one package, of training classes costing hundreds of dollars.

Programming in Objective-C 2.0 LiveLessons
covers the essentials of both Objective-C and object-oriented programming, making it ideal for beginners and experienced programmers alike. Expert teacher and trainer Stephen Kochan assumes no previous experience with Objective-C or C and uses a wealth of detailed examples to explain language features such as classes, objects, methods, data types, expressions, inheritance, polymorphism, exception handling, notifications, and preprocessing. 

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Customer Review


Some times a video is better - Barry Johnson - Sunnyvale, Ca USA
I was hoping this DVD would be available alone since I had already bought the book.
But I let someone else have the copy so not a big deal.
Video is one way I feel that amplifies my learning process.
I consider both very helpful and do think that some other authors should try this for new material.
I am hoping that volume 2 is just as helpful.
I do recommend this for new users to programming and new to Objective C.


Only one major flaw... - T. Berarducci - Granite Bay, CA
I really like this bundle. Yes, as some reviewers have pointed out there are some parts that seem amateurish. It looks like it was filmed in the author's bedroom. Not much production flash. But who the heck cares? If you want to learn how to program in Objective C 2.0, and that is all you care about, then I suggest you get this bundle.

My only warning is that the video DVD that comes with it is aptly named "PART ONE" because it only covers half of the book. I actually did not have a problem with this because I assumed if I liked the DVD I would be given the opportunity to purchase Part Two. NOPE. There is NO PART TWO. So if you like Part One you are out of luck. You have been warned.




*** Product Information and Prices Stored: Apr 18, 2010 04:52:48


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