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Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers)

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In my opinion this is a great book for beginners in Cocoa. The author conceptually explains the framework for Cocoa Programming (that is to me more useful then just a programming recipe book). Yes, there are a lot of recipe like books out there for iPhone and Mac programming, but if you really want to learn how things work, this book actually will help fill in the details for you. For example this book really explains 'delegates' and 'first responder' concepts in more plain language to me then other sources I used . Also, in the recent update to the book, the author covers new and important concepts with 'blocks' and 'grand central dispatch' which are new to snow leopard. The book is a big time saver and the price was very affordable (the last I checked) .

Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) Features

  • ISBN13: 9781934356302
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $32.95
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Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) Overviews

Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...


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Customer Review


Well thought out and not rushed - Brad Hutchins -
Pragmatic has done it again. They once more found an author to truly tackle this ever growing important subject. Cocoa Programming, and not just on the Mac but touches on the iPhone and iPad a bit. Everything is clear and concise and easy to follow. Objective-C can be a bit daunting, but not at the fault of the author just the nature of the beast. But once you get familiar with the language idioms. Things start to fall into place and you just start to get it.


Great modern introduction to Cocoa - Juio E. Barros -
This is a great modern introduction to Cocoa Programming. It covers a lot of topics and really helps you get the idea behind the design decisions of the apis. It is a great overview of the many important aspects of programming for the Mac desktop.



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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    Programming in Objective-C

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    This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.


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    Programming in Objective-C Overviews

    Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

    Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.


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    Customer Review


    Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
    This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


    Good introduction to Objective C - ipo -
    Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.



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    Objective-C, Cocoa, and Xcode All-in-One For Dummies

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    Objective-C, Cocoa, and Xcode All-in-One For Dummies Overviews

    • What the book covers: The book explains complex topics of object-oriented programming with Objective-C and Cocoa without unnecessary complexity or condescending to the reader, and it is clear and entertaining. The eight minibooks are projected as follows:

    Book I: Xcode Toolset

    Book II:  Objective-C Fundamentals

    Book III:  Interface Design

    Book IV: Cocoa Framework

    Book V:  Class Design

    Book VI:  Cocoa Design Patterns

    Book VII:  Memory Management

    Book VIII:  Debugging

    Series features: Information presented in the straightforward but fun language that has defined the Dummies series for more than fifteen years.


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    Objective-C for iPhone Developers, A Beginner's Guide

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    Objective-C for iPhone Developers, A Beginner's Guide Overviews

    Essential Skills--Made Easy!

    Create your own iPhone and Mac OS X applications with ease. Objective-C for iPhone Developers: A Beginner's Guide shows you how to use the Objective-C programming language, Apple's Foundation framework, the iPhone SDK, and the Xcode development environment. The first stop for aspiring iPhone developers, this hands-on guide teaches you how to create versatile, innovative, and marketable apps in no time. Real-world examples throughout the book correspond with downloadable Xcode projects and video tutorials so you can get started with your first app right away.

    Designed for Easy Learning

    • Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
    • Ask the Expert--Q&A sections filled with bonus information and helpful tips
    • Try This--Hands-on exercises that show you how to apply your skills
    • Notes--Extra information related to the topic being covered
    • Tips--Helpful reminders or alternative ways of doing things
    • Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

    Ready-to-use code at www.mhprofessional.com/computingdownload and www.jamesabrannan.com


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    Objective-C: Visual QuickStart Guide

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    Objective-C: Visual QuickStart Guide Features

    • ISBN13: 9780321699466
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Price : $29.99
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    Objective-C: Visual QuickStart Guide Overviews

    Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it's a must, and this title in the Visual QuickStart-style is the easy, fast way to get started.


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    iPhone and iPad in Action

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    iPhone and iPad in Action Overviews

    iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications.

    After completing this book, the reader will have all of the knowledge necessary to create fully functional iPhone applications ready for the App Store. There are many sample applications to work from including a chat client, video game, interactive map, and many others.


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    Objective-C: Object-Oriented Programming Techniques

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    A good book is one that can teach novices well. Shop, read, pay no further. This book is it.


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    Price : $45.95






    Objective-C: Object-Oriented Programming Techniques Overviews

    Pinson and Wiener present the basic concepts of object-oriented design and programming and provide an accurate description of the Object-C language. The applications included in the book are shown in Objective-C to illustrate the principles of object-oriented programming.


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    Customer Review





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    iPhone SDK Programming, A Beginner's Guide

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    I would like to say that this book is great. It's definitely a great book for beginners.
    The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
    However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
    using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
    I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
    It was frustrating to search through the net and then figure it out on your own.

    I recommend this book for absolute beginners, who would like to tinker but not for production.
    Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

    1) Completing methods when they are introduced.
    2) Help the reader understand why they are doing some things introduced.
    3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
    4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

    iPhone SDK Programming, A Beginner's Guide Features

    • ISBN13: 9780071626491
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Price : $39.99
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    iPhone SDK Programming, A Beginner's Guide Overviews

    Develop your own iPhone applications

    Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

    Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

    .


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    Customer Review


    Fun Intro to iPhone Programming. - David House - San Francisco, CA
    Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


    No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
    I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

    You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

    However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.



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    Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

    Great Price "Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)" for $20.89 Today



    I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

    I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

    I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
    Thumbs up !!!

    Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

    • ISBN13: 9780470500972
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Overviews

    Everything you need to know to start creating native applications for the iPhone and iPod Touch

    The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

    The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

    • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
    • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
    • Walks you through developing your first iPhone applications
    • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

    With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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    Customer Review


    Out of date, and no support! - Arnold Miller - Tucson, AZ
    This book, despite its late publication date, is out of date!
    It's written for 3.0 instead of 3.2.x.
    I down loaded there source code for the first chapter. It consisted of a completely empty project.
    No added code, events or actions.

    I wish I could return it, but I ordered the Kindle version.


    makes sense - Y. Dolinsky - San Francisco, CA United States
    If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
    This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.



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    Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

    Great Price "Cocoa(R) Programming for Mac(R) OS X (3rd Edition)" for $27.48 Today



    I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

    Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

    Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

    One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

    However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

    What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

    The forums are at cocoacommunity{dot}com

    Well, it seems that they've updated their forums due to me setting up mine. =(

    Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

    • ISBN13: 9780321503619
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Price : $49.99
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    Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Overviews

    The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

     

    “Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

    —Scott Stevenson, www.theocacao.com

     

    “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

    —Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

     

    “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

    —Kevin H. Spencer, Apple Certified Technical Coordinator

     

    If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

     

    Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

     

    Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

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    Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Specifications

    Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

    The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

    This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

    More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

    While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

    Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


    Customer Review



    waste of money and time - Lorelei - USA
    I regret having purchased this book. It was a waste of money. I previously purchased Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan, which while not perfect is an excellent book to get one started learning Objective C programming. I thought this Cocoa book would be the next step, but it is horrible. The author starts out telling you to do a bunch of steps to write a program and does not explain why you are doing them, but even worse HE LEAVES STEPS OUT so that you then have to try to figure out what steps he failed to mention. I tried to fill in the blanks myself but still could not get his program to run, making the time I spent on the first three chapters a total waste. I really gave it a shot but have decided that this book is not worth continuing with, and it was therefore a waste of my money. I'll be purchasing different books on Cocoa.



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    Objective-C 2.0 Essentials

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    Price : $19.99




    Objective-C 2.0 Essentials Overviews

    The objective of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

    Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C on a Linux or Windows system, this book covers everything you need to know about the Objective-C language in 34 detailed and easy to follow chapters.

    Topics covered in Objective-C 2.0 Essentials include:

    - The History of Objective-C

    - Installing Xcode and Compiling Objective-C on Mac OS X

    - Installing and using GNUstep and Objective-C on Windows

    - Installing and Using GNUstep and Objective-C on Linux

    - Building and Installing GNUstep on Linux

    - Objective-C 2.0 Data Types

    - Working with Variables and Constants in Objective-C

    - Objective-C Operators and Expressions

    - Objective-C 2.0 Operator Precedence

    - Commenting Objective-C Code

    - Objective-C Flow Control with if and else

    - The Objective-C switch Statement

    - Objective-C Looping - The for Statement

    - Objective-C Looping with do and while Statements

    - An Overview of Objective-C Object Oriented Programming

    - Writing Objective-C Class Methods

    - Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation

    - Objective-C Inheritance

    - Pointers and Indirection in Objective-C

    - Objective-C Dynamic Binding and Typing with the id Type

    - Objective-C Variable Scope and Storage Class

    - An Overview of Objective-C Functions

    - Objective-C Enumerators

    - An Overview of the Objective-C Foundation Framework

    - Working with String Objects in Objective-C

    - Understanding Objective-C Number Objects

    - Working with Objective-C Array Objects

    - Objective-C Dictionary Objects

    - Working with Directories in Objective-C

    - Working with Files in Objective-C

    - Constructing and Manipulating Paths with NSPathUtilities

    - Copying Objects in Objective-C

    - Using Objective-C Preprocessor Directives

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