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Showing posts with label ObjectiveC. Show all posts
Showing posts with label ObjectiveC. Show all posts

Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    Programming in Objective-C

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    This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.


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    Programming in Objective-C Overviews

    Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

    Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.


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    Customer Review


    Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
    This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


    Good introduction to Objective C - ipo -
    Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.



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    Objective-C, Cocoa, and Xcode All-in-One For Dummies

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    Objective-C, Cocoa, and Xcode All-in-One For Dummies Overviews

    • What the book covers: The book explains complex topics of object-oriented programming with Objective-C and Cocoa without unnecessary complexity or condescending to the reader, and it is clear and entertaining. The eight minibooks are projected as follows:

    Book I: Xcode Toolset

    Book II:  Objective-C Fundamentals

    Book III:  Interface Design

    Book IV: Cocoa Framework

    Book V:  Class Design

    Book VI:  Cocoa Design Patterns

    Book VII:  Memory Management

    Book VIII:  Debugging

    Series features: Information presented in the straightforward but fun language that has defined the Dummies series for more than fifteen years.


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    Objective-C for iPhone Developers, A Beginner's Guide

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    Objective-C for iPhone Developers, A Beginner's Guide Overviews

    Essential Skills--Made Easy!

    Create your own iPhone and Mac OS X applications with ease. Objective-C for iPhone Developers: A Beginner's Guide shows you how to use the Objective-C programming language, Apple's Foundation framework, the iPhone SDK, and the Xcode development environment. The first stop for aspiring iPhone developers, this hands-on guide teaches you how to create versatile, innovative, and marketable apps in no time. Real-world examples throughout the book correspond with downloadable Xcode projects and video tutorials so you can get started with your first app right away.

    Designed for Easy Learning

    • Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
    • Ask the Expert--Q&A sections filled with bonus information and helpful tips
    • Try This--Hands-on exercises that show you how to apply your skills
    • Notes--Extra information related to the topic being covered
    • Tips--Helpful reminders or alternative ways of doing things
    • Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

    Ready-to-use code at www.mhprofessional.com/computingdownload and www.jamesabrannan.com


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    Objective-C: Visual QuickStart Guide

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    Objective-C: Visual QuickStart Guide Features

    • ISBN13: 9780321699466
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Objective-C: Visual QuickStart Guide Overviews

    Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it's a must, and this title in the Visual QuickStart-style is the easy, fast way to get started.


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    Objective-C: Object-Oriented Programming Techniques

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    A good book is one that can teach novices well. Shop, read, pay no further. This book is it.


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    Objective-C: Object-Oriented Programming Techniques Overviews

    Pinson and Wiener present the basic concepts of object-oriented design and programming and provide an accurate description of the Object-C language. The applications included in the book are shown in Objective-C to illustrate the principles of object-oriented programming.


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    Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

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    I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

    I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

    I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
    Thumbs up !!!

    Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

    • ISBN13: 9780470500972
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    Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Overviews

    Everything you need to know to start creating native applications for the iPhone and iPod Touch

    The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

    The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

    • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
    • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
    • Walks you through developing your first iPhone applications
    • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

    With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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    Customer Review


    Out of date, and no support! - Arnold Miller - Tucson, AZ
    This book, despite its late publication date, is out of date!
    It's written for 3.0 instead of 3.2.x.
    I down loaded there source code for the first chapter. It consisted of a completely empty project.
    No added code, events or actions.

    I wish I could return it, but I ordered the Kindle version.


    makes sense - Y. Dolinsky - San Francisco, CA United States
    If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
    This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.



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    Objective-C 2.0 Essentials

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    Objective-C 2.0 Essentials Overviews

    The objective of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

    Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C on a Linux or Windows system, this book covers everything you need to know about the Objective-C language in 34 detailed and easy to follow chapters.

    Topics covered in Objective-C 2.0 Essentials include:

    - The History of Objective-C

    - Installing Xcode and Compiling Objective-C on Mac OS X

    - Installing and using GNUstep and Objective-C on Windows

    - Installing and Using GNUstep and Objective-C on Linux

    - Building and Installing GNUstep on Linux

    - Objective-C 2.0 Data Types

    - Working with Variables and Constants in Objective-C

    - Objective-C Operators and Expressions

    - Objective-C 2.0 Operator Precedence

    - Commenting Objective-C Code

    - Objective-C Flow Control with if and else

    - The Objective-C switch Statement

    - Objective-C Looping - The for Statement

    - Objective-C Looping with do and while Statements

    - An Overview of Objective-C Object Oriented Programming

    - Writing Objective-C Class Methods

    - Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation

    - Objective-C Inheritance

    - Pointers and Indirection in Objective-C

    - Objective-C Dynamic Binding and Typing with the id Type

    - Objective-C Variable Scope and Storage Class

    - An Overview of Objective-C Functions

    - Objective-C Enumerators

    - An Overview of the Objective-C Foundation Framework

    - Working with String Objects in Objective-C

    - Understanding Objective-C Number Objects

    - Working with Objective-C Array Objects

    - Objective-C Dictionary Objects

    - Working with Directories in Objective-C

    - Working with Files in Objective-C

    - Constructing and Manipulating Paths with NSPathUtilities

    - Copying Objects in Objective-C

    - Using Objective-C Preprocessor Directives

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    Pro Objective-C for Mac and iPhone

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    Pro Objective-C for Mac and iPhone Overviews

    Pro Objective-C for Mac and iPhone is the first Objective-C book ever written that takes Mac developers, with some level of previous experience, beyond the basics. Authors Jim Dovey and Michael Ash explain complex, often mysterious techniques and illuminate difficult concepts with real-world examples, so you can create the most advanced applications using Objective-C.

    In this title, the more advanced and up-to-date continuation of Apress’s best-selling Learn Objective-C for Mac book, the authors include practical coverage of advanced Objective-C topics that are merely touched on in other books; you’ll find thorough treatments of all the advanced concepts and invaluable advice in Pro Objective-C for Mac and iPhone.

    • The only beyond-the-basics book on Objective-C
    • Concentrates on best-practices, like techniques for building modular code
    • Teaches you to leverage the full dynamism of Objective-C
    • Shows you how to take your code beyond stand-alone Mac apps to include applications that communicate across diverse networks and an array of different platforms

    What you’ll learn

    • Master loosely coupled code and code blocks.
    • Understand introspection and know when to use subclassing and bridging.
    • Use advanced string parsing and text handling.
    • Execute subprocesses with Shell tools.
    • Explore more advanced topics like garbage collection, weak pointers, and building multithreaded code.
    • Discover everything you need to know to build large enterprise-class applications and integrate them into existing systems and processes.

    Who is this book for?

    For anyone with a basic knowledge of Objective-C who wants to program more complex, larger, and downright advanced applications for Mac OS X and the iPhone platform.

    About the Apress Pro Series

    The Apress Pro series books are practical, professional tutorials to keep you on and moving up the professional ladder.

    You have gotten the job, now you need to hone your skills in these tough competitive times. The Apress Pro series expands your skills and expertise in exactly the areas you need. Master the content of a Pro book, and you will always be able to get the job done in a professional development project. Written by experts in their field, Pro series books from Apress give you the hard–won solutions to problems you will face in your professional programming career.

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    Objective-C for Absolute Beginners: iPhone and Mac Programming Made Easy

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    Objective-C for Absolute Beginners: iPhone and Mac Programming Made Easy Overviews

    While it seems that everyone is writing applications for Apple’s iPhone and touch devices, how do they all do it? The best way is to learn Objective-C, the language of both the iPhone OS and Mac OS X. But where to begin? Right here, even if you’ve never programmed before!

    Objective-C for Absolute Beginners will teach you how to program a computer—in this case your Mac or iPhone—using Objective-C, an elegant and powerful language with a rich set of developer tools.

    This book takes a hands-on approach to teaching you the basics of Objective-C and how to actually think in programming terms, and then helps you develop core programming practices that you’ll use in all your programs. Absolutely no prior programming experience is required.

    You’ll learn how to program, how to use Objective-C to build program logic, and how to write your own applications on your Mac or iPhone. Once you’ve read this book, it will be up to you to decide what you want to make your Mac or iPhone do for you!

    What you’ll learn

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    Programming in Objective-c 2.0 Livelessons Part I Language Fundamentals and Part II: Iphone Programming and the Foundation Framework

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    Programming in Objective-c 2.0 Livelessons Part I Language Fundamentals and Part II: Iphone Programming and the Foundation Framework Overviews

    Programming in Objective-C 2.0 LiveLessons is the world's first complete video training course on the basics of Objective-C, the programming language at the heart of Mac OS X and iPhone/iPad development. Bestselling author and trainer Stephen G. Kochan provides the new programmer with a step-by-step, hands-on introduction to the Objective-C language and the fundamentals of object-oriented programming. The course does not assume any previous programming experience and includes many detailed, practical examples of how to put Objective-C to use in everyday programming tasks for the Mac OS X and iPhone/iPad platforms. Stephen G. Kochan is author of the bestselling book Programming in Objective-C 2.0 and author or co-author of several bestselling books on the C language, including Programming in C, Programming in ANSI C, and Topics in C Programming. He has been programming Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac. Part I: Language Fundamentals 1: Getting Started in Objective-C [00:14:00] 2: Classes, Objects, and Methods [00:43:03] 3: Data Types and Expressions [00:41:00] 4: Loops [00:23:19] 5: Making Decisions [00:37:20] 6: More On Classes [00:43:36] 7: Inheritance [00:45:48] 8: Polymorphism, Dynamic Typing, and Dynamic Binding [00:23:12] 9: More on Variables and Data Types [00:29:10] 10: Categories and Protocols [00:39:25] 11: The Preprocessor [00:37.24] 12: Underlying C Language Features [01:43:03] Part II: iPhone Programming and the Foundation Framework 1: Introduction to the Foundation Framework [00:08:31] 2: Numbers and Strings [00:37:24] 3: Collections [01:26:56] 4: Working with Files [00:52:07] 5: Memory Management [00:40:13] 6: Copying Objects [00:35:58] 7: Archiving Objects [00:27:38] 8: Introduction to iPhone/iPod Touch Programming [00:34:46] 9: Writing an iPhone Fraction Calculator [00:36:45]

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    Programming in Objective-c 2.0: Live Lessons: Part I: Language Fundamentals

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    Programming in Objective-c 2.0: Live Lessons: Part I: Language Fundamentals Overviews

    Programming in Objective-C 2.0 LiveLessons is the world's first complete video training course on the basics of Objective-C, the programming language at the heart of Mac OS X and iPhone development. Bestselling author and trainer Stephen G. Kochan provides the new programmer with a step-by-step, hands-on introduction to the Objective-C language and the fundamentals of object-oriented programming. The course does not assume any previous programming experience and includes many detailed, practical examples of how to put Objective-C to use in everyday programming tasks for the Mac OS X and iPhone platforms. / LiveLessons are video courses on DVD that are organized into short, self-contained sessions--you'll learn key skills in as little as 15 minutes / Track your progress as you follow clearly defined learning objectives / Follow along as your instructor shows exactly how to get great results in your real-world environment Stephen G. Kochan is author of the bestselling book Programming in Objective-C 2.0 and author or co-author of several bestselling books on the C language, including Programming in C, Programming in ANSI C, and Topics in C Programming. He has been programming Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac for the Apple Press Library. Programming in Objective-C 2.0 Part I: Language Fundamentals 1: Getting Started in Objective-C [00:14:00] 2: Classes, Objects, and Methods [00:43:03] 3: Data Types and Expressions [00:41:00] 4: Loops [00:23:19] 5: Making Decisions [00:37:20] 6: More On Classes [00:43:36] 7: Inheritance [00:45:48] 8: Polymorphism, Dynamic Typing, and Dynamic Binding [00:23:12] 9: More on Variables and Data Types [00:29:10] 10: Categories and Protocols [00:39:25] 11: The Preprocessor [00:37.24] 12: Underlying C Language Features [01:43:03]

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    Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

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    I don't consider myself much of a programmer. Creating webpages with HTML and CSS is pretty easy, but when it comes to working with PHP, MySQL, JavaScript, or other languages, I frequently turn to books and tutorials to help me figure out what's possible vs. what I want to accomplish. Building iPhone Apps... by Jonathan Stark shows n00b programmers like myself, how to make apps for the iPhone and iPod Touch. However, it's more accurate to say that it teaches people to make websites using an iPhone-ish look-and-feel. The book assumes the reader has some experience with HTML, CSS, and JavaScript, but doesn't require people to be experts in those languages. In other words, it's accessible for people who rarely do coding.

    Like most programming books the first chapter covers the basics: HTML, CSS, JavaScript. It also discusses the differences between a web app and a native app, and the pros and cons of the different approaches. Subsequent chapters deal mostly with coding and how to make web pages look like iPhone apps. The book also covers important tools like jQuery, PhoneGap, and XCode, all of which extend the functionality of webpages and turn them into actual applications suitable for the iPhone.

    The book is slim at less than 200 pages, but it's also to-the-point. With some programming books, I get the feeling authors are padding the word count or page count by including material that isn't absolutely necessary. This book keeps the fluff to a minimum, and it gains clarity from the brevity. Though it isn't a huge programming book, it doesn't waste the reader's time. The examples and discussions within the book are useful and informative, without straying too far off topic.

    The only potential drawback for this book is that it came out in January 2010 - the same month that Apple announced the iPad. The iPad uses the same operating system as the iPhone, and it's expected to have a number of changes in the not-too-distant future. I don't expect it will change the usefulness of this book - web apps created for the iPhone will still work. However, I wonder about the differences between iPhone apps and iPad apps. Supposedly it's not a huge leap from one to the other, but there are definite differences between the two platform. It makes me think this book will need a Second Edition soon, or it will need some sort of addendum available online. Will the iPad get a different book, or will it be included in future editions of this book?

    Despite the drawback, I still recommend this book. It's short, but it doesn't waste the reader's time. It's useful, informative, clear, and easy-to-follow. I wish more programming books were as clear and as brief.

    Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Features

    • ISBN13: 9780596805784
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    Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overviews

    What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

    "The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."

    --John Allsopp, author and founder of Web Directions

    "Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."

    -- Brian LeRoux, Nitobi Software

    It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

    Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

    • Build iPhone apps with tools you already know how to use
    • Learn how to make an existing website look and behave like an iPhone app
    • Add native-looking animations to your web app using jQTouch
    • Take advantage of client-side data storage with apps that run even when the iPhone is offline
    • Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
    • Submit your applications to the App Store with Xcode

    This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

    Affordable Price at Store Check Price Now!



    Customer Review


    Alternative iPhone Apps - Craig B. Kaminsky - Ouray, CO USA
    A fantastic resource for how you can create native-looking iPhone applications that are web-based (and not native to the iPhone). Really great overview of the steps and tools you'll want to utilize for your mobile web-application. Beyond the iPhone, the tools and resources contained within are great for any mobile web-based apps.


    Loved It - R. Young - Irvine, CA United States
    Very clear and easy to understand. If you have a solid understanding of jQuery there is no reason why you can't follow the steps in this book.



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