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Showing posts with label Programmers. Show all posts
Showing posts with label Programmers. Show all posts

Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers)

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In my opinion this is a great book for beginners in Cocoa. The author conceptually explains the framework for Cocoa Programming (that is to me more useful then just a programming recipe book). Yes, there are a lot of recipe like books out there for iPhone and Mac programming, but if you really want to learn how things work, this book actually will help fill in the details for you. For example this book really explains 'delegates' and 'first responder' concepts in more plain language to me then other sources I used . Also, in the recent update to the book, the author covers new and important concepts with 'blocks' and 'grand central dispatch' which are new to snow leopard. The book is a big time saver and the price was very affordable (the last I checked) .

Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) Features

  • ISBN13: 9781934356302
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Cocoa Programming: A Quick-Start Guide for Developers (Pragmatic Programmers) Overviews

Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...


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Customer Review


Well thought out and not rushed - Brad Hutchins -
Pragmatic has done it again. They once more found an author to truly tackle this ever growing important subject. Cocoa Programming, and not just on the Mac but touches on the iPhone and iPad a bit. Everything is clear and concise and easy to follow. Objective-C can be a bit daunting, but not at the fault of the author just the nature of the beast. But once you get familiar with the language idioms. Things start to fall into place and you just start to get it.


Great modern introduction to Cocoa - Juio E. Barros -
This is a great modern introduction to Cocoa Programming. It covers a lot of topics and really helps you get the idea behind the design decisions of the apis. It is a great overview of the many important aspects of programming for the Mac desktop.



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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

Great Price "Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers" for $26.39 Today







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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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